Algorithm
 Visualisation

A slight adaptation of Dijstra's Algorithm. Visualised in the console, and written in C#.

Conway's Game of Life, using the SFML graphics library in C++.

A backtracking algorithm used to generate mazes, writted in Python using the Pygame graphics library.

A procedural 'terrain' generation algorithm, created in 3D Pandas, Python. The terrain is a mesh of triangle strips, where each node has a height generated by the algorithm.
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