Algorithm
 Visualisation
A slight adaptation of Dijstra's Algorithm. Visualised in the console, and written in C#.
Conway's Game of Life, using the SFML graphics library in C++.
A backtracking algorithm used to generate mazes, writted in Python using the Pygame graphics library.
A procedural 'terrain' generation algorithm, created in 3D Pandas, Python.
The terrain is a mesh of triangle strips, where each node has a height generated by the algorithm.